Real-time 3D rendering powered by WebGL. Orbit, add objects, tweak materials, and control lighting — right in your browser.
Physically-based rendering pipeline with real-time global illumination, metallic-roughness workflow, and HDR environment mapping.
Deploy to Windows, Linux, macOS, Android, iOS, and Web. One codebase, every platform. Powered by Vulkan and DirectX 12.
Node-based visual scripting system for game logic. No coding required for gameplay prototyping and designer workflows.
Integrated rigid body and soft body physics with continuous collision detection. Real-time cloth, fluid, and destruction.
Built-in networking with client prediction, lag compensation, and dedicated server architecture. Supports 128+ players.
Import glTF, FBX, OBJ, Blender files directly. Automatic LOD generation, texture compression, and mesh optimization.
NEXEN is currently in closed alpha. Join the waitlist to get early access to the engine and SDK.
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