I N E X X
Interactive Demo

NEXEN ENGINE

Real-time 3D rendering powered by WebGL. Orbit, add objects, tweak materials, and control lighting — right in your browser.

FPS: 60
Triangles: 0
Objects: 0
Draw Calls: 0
Left-click to select objects • Right-drag to orbit • Scroll to zoom
Add
Material
Scene
Light

PBR Rendering

Physically-based rendering pipeline with real-time global illumination, metallic-roughness workflow, and HDR environment mapping.

Cross-Platform

Deploy to Windows, Linux, macOS, Android, iOS, and Web. One codebase, every platform. Powered by Vulkan and DirectX 12.

Visual Scripting

Node-based visual scripting system for game logic. No coding required for gameplay prototyping and designer workflows.

Physics Engine

Integrated rigid body and soft body physics with continuous collision detection. Real-time cloth, fluid, and destruction.

Multiplayer SDK

Built-in networking with client prediction, lag compensation, and dedicated server architecture. Supports 128+ players.

Asset Pipeline

Import glTF, FBX, OBJ, Blender files directly. Automatic LOD generation, texture compression, and mesh optimization.

Ready to Build?

NEXEN is currently in closed alpha. Join the waitlist to get early access to the engine and SDK.

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